The session aims to explore how digital innovations are redefining the discipline of geography by merging physical and digital reality. Gamification transforms the spatial experience by making the understanding of territories interactive and playful. Indeed, by integrating the immersive experiences offered by digital reality, it succeeds in presenting a new space that increasingly benefits from the effects of civic participation and social innovation.
The metaverse, with its immersive virtual spaces, is redefining geographical boundaries and social interactions, creating new digital worlds and offering new opportunities to rethink the way we interact with space and with others. Transhumanism goes further, integrating advanced technologies to extend human capabilities and redefine the interaction between body and space.
The session proposes a reflection on the future of geography, in constant tension between theory and practice, not static, but multidimensional and interdisciplinary, positioned in constant change on the two space-time axes that influence the way we inhabit and perceive places.
The session will therefore welcome scientific contributions that discuss the theoretical, practical and interpretive model of the discipline, immersed in a multi-verse society and coexisting outside space-time, where a geo-localised point can become a node of a Euclidean geometry, but also something else, something still alien, because it is imaginative.